Animation reel, march 2010
Sunday, March 28th, 2010There should be a video palyer here
There should be a video palyer here

I created a seperate blog for my free automess rig for blender. Try it out! Click here for more
Menu: Script Window->Misc->Mouse Scrub
Scrub through animation by moving the mouse (Hotkey E)
Useful for tablet users who cannot use alt+Mousewheel for scrubbing instead.
Usage:
Execute the scipt and enable the spacehandler (View->Space Handler Scripts). Now you can call the menu by pressing the E-key. Feel free to adjust this script to another hotkey if you like. You can now save your Blender-default settings (Ctrl+U) to make it persistent.
Here is another one i just wrote:
Copy/Paste vertex weight
Menu: Script Window -> Copy/Paste vertex weight
With this script you can pick a vertex to copy it’s weight and paste it to multiple other vertices. If you selected more than one vert in the first step and click on paste, the applied weights will be averaged. This is useful to match or repair weights between different mesh parts. In my example i am attaching a belt buckle to the belly of my character.

There is another Button called ‘Average Vertex Weights’. It will smooth the selected vertex weights with a fallof within the selection.
I started working at Bibo Films / Pumpkin 3D on “A monster in Paris” as a character Rigger on monday. It is a very nice Project and i am very happy. The production will use my approach of creating a non-flipping shoulder in XSI. I just want to point out that I invented this before working here, and give myself credit for it. You can see it in my rigging demoreel:
http://www.ivogrigull.com/reel/Ivo_Grigull_Rigging%20Reel3.AVI
http://www.ivogrigull.com/reel/Ivo_Grigull_Rigging%20Reel3_sorensen3.mov
http://www.ivogrigull.com/reel/Ivo_Grigull_Rigging%20Reel3_wmv.AVI

These are my first characters for the game. There are hopefully many more to come. Modelled in XSI.
I am back, now living in a new appartment near the Stadtpark in Hamburg and working on the game project, just as planned.
I will be at the Games Convention Germany in Leipzig. Hope to meet you there
Also, a Barnyard Trailer has been released. Can’t wait to see the movie fully rendered!
Tommorow my and many other animator’s last week at the studio will begin. Big up’s to all of you, it was fun and i will miss you! Here is the official movie website: Barnyardmovie.com
Many thanks to our director Steve Oedekerk for making this possible!
Today i will start packing my computer, so i can ship it on tuesday morning. The week after that will be holiday. So without the computer i am forced to spend that time at the beach or do some design for the game
I am still working as an animator for omation’s movie “Barnyard” for 8 more weeks from now on. After that i will return to Hamburg, Germany.
During the last weeks i picked up my game-programming project again. I purchased a license for the Truevision3D engine and became a beta tester for it too. Started developing my game editor. Also bought XSI Foundation, so i am officially an XSI user now, not just using it only at work anymore. Got familiar with it’s SDK and FTK and am working on a little tool. Expect some scripts and plugins to be unleashed here
The plan is to work fulltime on the game and doing an album after i am done here. I might do another short film as well, or maybe cinematics for my game.
I you like shining force, stay tuned